Ember sword

Discovering Ember Sword, an MMORPG with the intention of offering a new generation experience

We present to you Ember sword, a free-to-play fantasy MMORPG developed by Bright star studios, a small studio made up of MMO fans looking for a new business model in favor of the user and exciting instant competitive gameplay.

Ember Sword will have player monetization

As we can read on the official site, Ember Sword is a game that at first glance offers us things common to other MMORPGs. We can create a character, choose a region and venture into a mysterious world to prove our worth in classless fights action packed. I couldn't miss the doses of PvE with crushing enemies, bosses and the touch of PvP in which we will fight against other players. Also crafts et business They will be present with mining, fishing, logging and more. Everything we do raises the level of our skills, which unlocks new advancements and greater task efficiency. But there are nuances that make Ember Sword become the new Fortnite, but caught up in the RPG genre. Read on as there are things that are sure to interest you.

According to Bright Star Studios, the basis for making Ember Sword a “next-gen experience” consists of 7 basic principles that we will tell you below:

The 7 Pillars of the Ember Sword

  • Community first - At the heart of Bright Star Studios is an Empowered Community. They give the community the power to control and evolve the game worlds and allow artists to unleash their inner creativity by creating valuable user-generated content.
  • Experiences of Rewarding Game - Endgame should be rewarding and fun. The game will reward players with rare and exclusive cosmetics for competition in PvE and PvP, creating truly rewarding competitive gaming experiences.
  • Huge social universes - They want global games for a global audience, i.e. no old-fashioned niches and a little more of Fortnite. The worlds will be persistent and accessible no matter where we come from. That is, the server or server will not be divided by regions.
  • Open economies - They want to market the skins for real money allowing the same players to buy or sell them. Rather than fighting against these forming billion dollar gray markets, they want to create secure solutions and robust designs that encourage the trade in rare skins, even if they are sold outside of the game. also be redeemed between players for premium coins.
  • Cosmetics 2.0 - Objects of digital collection - Traditional digital items are prone to duplication errors and exist in infinite quantities, decreasing their scarcity and value. They want to make digital collectibles for cosmetics, using Blockchain technology to validate their rarity and have a track record to prove what epic feats they took part in. Cosmetics 2.0 are unique, fun and precious.
  • Modern monetization models - Monetization Pay To Win has haunted free-to-play MMORPGs for centuries. They want the monetization to be in favor of the player, creating long-term viable and competitive games where the most skilled player wins.
  • Games must be instantly playable - Downloading and installing games is an outdated practice. They believe that MMOs should be instantly playable on all platforms. Even directly from a browser.

Key Features

Full loot in some areas

Outlaw Zones are free PvP and PvE zones where you travel for collect the rarest resources, kill high level monsters or fight other players. We will have points of interest where PvP is encouraged to conquer and protect camps in these areas. When we die in an outlaw zone, we will lose the majority of the team, to the great joy of the enemy.

We will also have the zones say Wilderness and Kingship, where we can find open world bosses to defeat with other players or to venture out individually in search of adventures.

For the most pacifists, the best gear can be obtained by doing PvE, through resource gathering and crafting, but for those who dare to participate in PvP, the rewards will be more abundant, so the risk will be worth it.

No predefined class

Following the proposal of other MMORPGs, such as Albion Online, in Ember Sword there are no closed classes and we will be what we have equipped. The more we use each type of weapon, the more we level up, which unlocks new abilities for that type of weapon.

The official launch of Ember Sword is scheduled for early 2022, first on PC, accessible from both Mac and Windows directly from the browser, or as a standalone client. Alpha and beta tests (private then public) will begin at the end of 2020 and 2021.

Add that after the launch it is planned to start working on cross-play with mobile devices.

You can register for the test phases here

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