Axie Infinity
Aquatic lessons - Axie Infinity
Aquatic class
Water sports are strong against: Beast, Insect, Mech.
Aquatic people are weak against: Reptile, Grass, Twilight.
Aquatic Class Attributes - Axie Infinity
The basic stats for the Axie Aquatic Class are:
HP | Speed | Skills | Moral |
---|---|---|---|
39 | 39 | 35 | 27 |
Each Aquatic card will give the Axis 3 Speed and 1 additional HP. Playing water class cards will give you an additional 10% damage bonus, but you're not limited to using only water class cards.
With great speed and good PS, the Aquatic Axie is incredibly versatile. An Aquatic Axie can be a good off-tank, due to its high base HP and cards like Sponge. However, due to its high speed and cards such as Percha and Piranha, the Aquatic Axie can also be a high damage backdoor attacker.
List of water map levels
Body part: mouth
Étage | Part | Letters | Jan / Att / Def | Description |
S | Them | Angry lam | 1/110/40 | Deals 120% damage if this Axis' health is below 50%. |
À | Risky fish | Fish hook | 1/110/30 | Apply Attack + to this Axis when attacking Plant, Reptile, or Twilight targets |
À | Piranha | Crimson Water | 1/120/30 | Target the injured enemy if that Axis's HP is below 50%. |
B | Catfish | Swallow | 1/80/30 | Heal this Axie for damage dealt with this card. |
LETTERS Aquatic (Boca)
Part of the body : corne
Étage | Part | Letters | Jan / Att / Def | Description |
À | Bench star | Shuriken star | 1/115/10 | The target cannot enter the Last Stand if this card has zero HP. |
B | at the rate | Hero's Bane | 1/120/30 | The target's last fight ends. |
B | valve | clam slice | 1/110/40 | Apply Attack + to this Axie when attacking Beast, Bug, or Mech cards. |
B | Anemone | aquaponics | 1/80/40 | Completed attacks restore 50 HP for each Anemone Part this Axie has. |
C | Teal shell | Deep Sea Gore | 1/50/80 | Add 30% to this Axie's shield when attacking. |
C | Babylonia | Shell Jab | 1/100/50 | Deals 130% damage when attacking an inactive target. |
LETTERS Aquatic (Horn)
Part of the body : of
Étage | Part | Letters | Jan / Att / Def | Description |
S | Goldfish | Quick escape | 1/110/20 | Apply Speed + to this Axis for 2 turns when attacked. |
B | pole | Spine tap | 1/100/20 | Favor an inactive Axie when combined with at least 2 additional cards. |
B | Hermit | Shelter | 1/0/115 | Disable critical hits from that Axis during this turn. |
B | Anemone | Aqua vitality | 1/80/40 | Successful attacks restore 50 HP for each anemone part that Axie has. |
B | Sponge | shipwreck | 1/60/90 | Apply Attack + to this Axis if its shield breaks. |
C | Blue Moon | Ladder Dart (Aqua) | 1/120/30 | Draw a card if the target is in Last Stand. |
Aquatic LETTERS (Back)
Part of the body : Queue
Étage | Part e | Letters | Jan / Att / Def | Description |
À | Nimo | tail slam | 0/30/0 | Gain 1 energy when combined with another card. |
B | Navaga | flank slam | 1/100/40 | Deals 120% damage if this Axis attacks first. |
B | Koi | Swim upstream | 1/110/30 | Apply Speed + to this Axis for 2 turns when combined with another Aquatic card. |
C | Shrimp | chitin jump | 30/01/30 | Prioritize the farthest target. |
re | ranchu | Water sphere | 1/120/30 | Cool the target for 2 turns. |
re | Tadpole | Black bubble | 1/110/40 | Apply Jinx to the target for 2 turns. |
Aquatic CARDS (Cola)